This may be not for communities specifically because its an open source software... however i kinda what some advice more than anything on this..
I run Wine/Wineskiin (third party) for easy access of creation of Windows based porting of games and build them in an .app package ready to run More info at : www.winehq.com
Basically, i am porting all my Windows based games to Wine, after check database on their site their are all supported i wish to run on Mac... So, I thought i would do this "package building" in a OS X guest.. however, i'm running int problems..
On Windows however (Guest: Windows 7), all games run fine, Descent 3, Pray, Need for Speed Underground/2 etc...
However when attemping this from Wine running in Fusion, if DirectX is part of the install, or added later from Wineskin itself, i start the game, however it never gets much further than the opening screen config page.. (aka Descent 3 for example)
I click "Play", the screen goes black, then it exits...
Does this sound like a video driver issue (aka. basically down to the emulated driver in OS X Guest) ?
They all work on Windows because DirectX is included, and i made sure all components are there in OS X "wine" package.... however i just need to be sure before i try install WINE again (this time from the host directly) weather its just die to VMWare Fusion or not..
You're trying to use wine inside an OSX guest? You'll have issues - there's no 3d accleration for an OSX guest.
Just run a windows guest and the games natively, or wine on the host and the games in that (if they work).
To add to what dlhotka says, you can also use a Linux guest to test your wine/wineskin container. Linux does have 3d acceleration.
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Wil