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jedirunner
Contributor
Contributor

Problems with multiple monitors and Unity

Hi all,

I'm having some problems with Unity on my multiple-monitor setup and hope someone here has some magic for me. Smiley Happy

My setup:

  • Late-2013 Macbook Pro 15 with Retina Display with Mavericks
  • 2x Dell 24" external monitors, connected via thunderbolt-to-DVI
  • VMWare Fusion 6.0.2
  • Windows 7 VM

The problem:

When I enable Unity, all the windows bounce to the main (notebook) display.  Fine.

I try to move  any window to the second display, it starts moving and showing up on the secondary monitor.  But partway into the second display, the side of the window turns black. 

It *appears* that this occurs at what would be at the 1920 pixel boundary if the notebook display (taking retina out of the question) were stretched over to the second monitor, if that makes sense.

What I've done (no difference in symptoms from any of these):

  • reinstalled vmware tools
  • done as much as I can to disable spaces (I think)
  • told the mac to not autoswitch between graphics cards
  • restarted both the host and the guest
  • disabled UAC in the guest
  • told vmware to use all monitors when going full screen

I'd love if anyone can offer suggestions on how to get this working properly.

Thanks!

Kevin

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4 Replies
admin
Immortal
Immortal

Hi, jedirunner

Thx for using Fusion.

And do you try the suggestion on this thread: Fusion + Unity on Multiple Monitors , comments 3? Does that work for you?

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jedirunner
Contributor
Contributor

I *believe* I have done all those steps.  But I'm at home today so I can't check.

At home, i use a single external monitor and unity works mostly fine.  I still get weird gray borders around all my Windows app windows.  That's annoying but tolerable, because I can at least use the extra monitor.

At work is where I run into problems, where I have 2 external monitors (2 x 1920x1200 each via thunderbolt-to-dvi) in addition to the notebook monitor. 

That's where I can't drag a Windows app to the other monitor without it becoming a black box.  I'll check there again on Monday and see if the problems persist.

Thanks,


Kevin

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admin
Immortal
Immortal

Hi jedirunner,

Thx for your reply.

For Fusion 6.0.2, we've already known that unity doesn't work well with 2 extended monitors. We already have internal bug to track this issue.

Is that possible for you to use just one extended monitor for your work for now? That supposed to work well.

Thx again.

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jedirunner
Contributor
Contributor

Thanks for that update.

For now, I've taken to using a single window, and stretching it across the two external displays.  It's a bit of a hack to get multiple displays supported while still giving me one monitor for the mac apps.  I can't maximize windows apps, as they want to take the full two monitors, and I can't intermingle windows from the two OSs.  But until this bug gets fixed, I suppose it will do.

Do you know what the plan is for fixing it?  (i.e.: is it a low-priority bug that may be several months/years/never?  or is it already slated for a bug fix release?)

Thanks again,

Kevin

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