For a finite answer, perhaps a proper study by software owners would be needed. As a speculative answer, which may or may not help any ...
... based on the latest answer, it looks like a problem with all of this involved:
For the Host if I understood correctly: Windows 10 OS - Drivers in Windows 10 OS - Specific brand of Graphics Adapters (chipset really) - using some application using the graphics adapter functionality to the fullest. To my knowledge, a faulty driver is OK to crash Windows 10 OS since Windows NT 4.0 ... it changed then, a sacrifice for speed and losing stability.
If Linux VM does not have any such problem, using VMware "3D hardware acceleration" on the VM, is a different thing than running the game on the Host.
IF, I'm saying IF, this was true in some particular case (no guarantee that there is only one case), cannot see any other easy solution than try to change the graphics adapter drivers on the Host. Typically, there are drivers from many different sources and the chipset is the deciding matter for selecting the correct driver (manufacturer of the card or computer is not relevant, exceptions may prevail, not sure of all the current ones).
Obviously, if this is limited to VMware being active, then VMware does something to invoke this. A real analysis by VMware owners would be needed for a more permanent solution, which may be in VMware or Windows 10. I hope somebody here is in the position to make this happen.