Ah yes now that makes sense.
Anything that relies on 3d acceleration is suspect on Windows 11 ARM:
- Microsoft acknowledges that not all of the DX12 and OpenGL 3.3+ functionality is ported to ARM that would allow those types of applications to work.
- The vendors of those applications haven't ported them to native ARM code and they may rely on things that Microsoft's x86_64 emulator don't support well if at all.
- Both 1 and 2 may be true...
- Paul (Technogeezer)
Editor of the Unofficial Fusion Companion Guides