jabo6
Contributor
Contributor

Direct3D 8.0 pixel shader issue (Workstation 7)

Hi one of my pixel shaders uses a complement in the operation for example,

mov r0, 1-c0

or

mul r0, t0, 1-c0

for some reason workstation is completely ignoring the complement aspect of the operation (eg, the 1-)

this seems like a pretty straight forward bug - I'm running shader version 1.2 (even checked 1.3)

any feedback from VMWare staff? Tried this on multiple video cards

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