Hi one of my pixel shaders uses a complement in the operation for example,
mov r0, 1-c0
or
mul r0, t0, 1-c0
for some reason workstation is completely ignoring the complement aspect of the operation (eg, the 1-)
this seems like a pretty straight forward bug - I'm running shader version 1.2 (even checked 1.3)
any feedback from VMWare staff? Tried this on multiple video cards