Ok, so basically I play an MMO. The admins typically don't like to see that a single machine is simultaneously online with multiple copies of the game. I have tried using a socks proxy for each instance of the game, but that isn't enough. They seem to also look at machine specific ids. How can I use virtual machines to be 100% sure that they have no way of connecting two separate game sessions?
I think at least the following need to be done (can vmware allow for this to happen?):
1. A different proxy must be used for each session (this is no problem for me)
2. Each virtual machine must have different hardware IDs
3. Each virtual machine must have a unique uuid and mac address
Are there things that I'm missing? Is there an easy way to clone a barebones windows installation and have each virtual machine have the necessary values randomized? Are there certain things I need to do to make sure that the guest is unable to see anything that could link all virtual machines to the host? For network connection settings, does bridged vs NAT matter? Do you think the windows product key matters?
Also, would the things I need to do be a lot easier if I had workstation, rather than player? I'm willing to pay for workstation if I need to.
Thanks!