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This thread is locked
75.
Re: Fusion And Games That Work ( Or Don't As The Case May Be ) Sep 8, 2007 3:36 PM
SimCity 4 Deluxe works great until you actually play  Then things like making the ground higher or lower are just black diamonds. It supposedly uses DX7.
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76.
Re: Fusion And Games That Work ( Or Don't As The Case May Be ) Sep 8, 2007 8:40 PM
Can anyone explain to me how to get the check box for the "experimental" 3d to be able to be checked?
Ive been installing windows updates all night and still nothing..
im reminded of why i dont use windows anymore... but im yearning for some gaming!!!
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77.
Re: Fusion And Games That Work ( Or Don't As The Case May Be ) Sep 8, 2007 10:41 PM

in response to: killercatfish
The guest OS needs to be turned off for you to be able to select that.
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78.
Re: Fusion And Games That Work ( Or Don't As The Case May Be ) Sep 9, 2007 5:36 AM
COH/COV do not work. Boohoo. Unless someone can tell me a workaround.
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79.
Re: Fusion And Games That Work ( Or Don't As The Case May Be ) Sep 12, 2007 11:57 AM

in response to: Misfire
Has anyone tried running Final Fantasy XI since Fusion came out of beta? I really want to ditch my PC and go MAC without having to run boot camp.
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SMB 375 posts since Mar 14, 2006
80.
Re: Fusion And Games That Work ( Or Don't As The Case May Be ) Sep 12, 2007 12:40 PM

in response to: Daemian
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81.
Re: Fusion And Games That Work ( Or Don't As The Case May Be ) Sep 12, 2007 2:45 PM

in response to: SMB
It's probably a moot point as far as FFXI goes, because the Japanese developers have stated that the Windows client is going to DX9, probably around the time that Wings of the Goddess goes live. That may or may not be a requirement of the windowed mode support that is going into the client.
Time to start banging the drum for DX9 support in Fusion.
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82.
Re: Fusion And Games That Work ( Or Don't As The Case May Be ) Sep 14, 2007 11:17 PM

in response to: morrowindftw
Just tried Trilby's Notes, same mouse problem even though that game DEFINITELY doesn't use DirectX. what the hell is causing the mouse problem?
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etung 6,549 posts since Oct 15, 2006
83.
Re: Fusion And Games That Work ( Or Don't As The Case May Be ) Sep 15, 2007 7:54 AM

in response to: morrowindftw
Did you set vmmouse.present = "FALSE" as described in the release notes?
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84.
Re: Fusion And Games That Work ( Or Don't As The Case May Be ) Sep 28, 2007 6:16 AM
This board is helpful and contains lots of data. How about a moderator summarizing the results in a sticky? Perhaps in table for so that the game is listed on the left (with version number perhaps) and a how-to or a link to a how-to on how it was made to run on the right?
I have a MacBook Pro with 2GB ram (you know, the most recent with the great memory card  ). I bought fusion at beta stage PARTLY due to the video posted everywhere showing 3d acceleration within fusion.
Perhaps that was...premature. I can't get GW to run in Fusion 1.0 51348 evern with the -dx8 modifier.
Since people don't post unless they are having a problem or are posting a solution (generally), I think the table form would be great...even if the link was to a how-to within this thread.
Thanks...
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magi 2,073 posts since Aug 8, 2003
86.
Re: Fusion And Games That Work ( Or Don't As The Case May Be ) Sep 28, 2007 11:03 AM

in response to: etung
Yes, please use Eric's document for this -- as all the information in this thread is for Fusion 1.0, and we've made some real improvements for 1.1, if people start posting their experiences with 1.1 in this thread it will get very confusing very quickly, I'm afraid!
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Pat Lee 938 posts since Jan 3, 2007
87.
Re: Fusion And Games That Work ( Or Don't As The Case May Be ) Sep 28, 2007 11:20 AM

in response to: etung
I am locking this thread so we can use Eric's new thread to track this moving forward.
Pat
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